CyberThreat
A sandbox first-person shooter releasing innovations in VR motion mechanics and in-game retail.
A collection of work at the intersection of intentionality and production. Guided by the principles of Ma (間) — the space between things.
A sandbox first-person shooter releasing innovations in VR motion mechanics and in-game retail.
A VR Experience Controller platform functioning as a learning management system for organizational fleet headsets.
An educational, giggle-inducing matching game designed to entertain and amuse the pre-K child.
A Scandal in Bohemia — blending branching narratives with multiple gameplay modes and natural locomotion.
Focused on conscious production and timeless design. Currently accepting selective collaborations.
Send a Message