Skills Summary

I am an experienced game, AR, and VR producer that thrives in the discovery process of building new products for emerging technology. Working in a creative agency, I fostered relationships with clients and strategic partners, pitched projects, defined project scope, budget, and timelines, build project documentation - giving a detailed description of how a product functions and looks, and UI/UX design. I also generated competitive and market analysis documentation and facilitated the iterative design process providing product updates and live demos while protecting timelines and budgets.

Working with internal teams and outside vendors as a project manager, I guided and actively engaged in the creative design process to bring projects to life; I problem solved to clear production roadblocks and reallocate resources, managed teams using agile and lean methodology, tracked progress using a variety of project management tools - Asana, Trello, Shotgun, spreadsheets and google docs. Having now worked in XR for four years, I have the experience to anticipate production and development challenges and head them off before production slows.

Experience

Krazy Big LLC

Game Producer & Director Sep 2020 – Present
  • Created and Designed a multiplayer scavenger game for the PS4 and Switch consoles
  • Created game design document, pitch presentation, and visual look-book
  • Successfully pitched the project to a publisher.
  • Managing the iterative process of game development. Building and testing mechanics and level design with end-user play-ability and enjoyment in mind.
  • Project managing
  • Level Design
  • UI/UX Design

Leading Role, Inc.

Co-Founder & Creative Director 2016 – October 2020

Producer & Project Manager: Creative agency building innovative products

  • Define project scope, budgets, and timelines with clients for white label VR/AR applications, games, and custom software.
  • Manage the production process across all teams meeting milestones tracking progress using various project management software like Asana and Trello.
  • Maintain communication with key stakeholders, provide updates and product demos, and manage the iterative product design process facilitating changes while protecting budgets and timeline integrity.
  • Provide clear communication across all teams as projects evolve. Problem-solving with creative and technical teams, continual review of production process, and resource allocation.
  • Building strategic partnerships and sourcing additional vendors.
  • Manage rapid prototyping with time horizons between 6-14 weeks, budgets between $5-48K, and teams sized between 3-13 people.
  • Developed interactive anatomy learning materials, a custom learning management system, and a farming simulation funded by an FDA grant: this was a $250,000 project with a three-year timeline and a team of five.
  • Designed and produced white label VR games, including a VR Pictionary equivalent, a surfing simulator, and a haunted house experience.
  • Worked with university educators to design safety training for the construction industry, medical device training, surgical procedure training, and virtual physical therapy sessions.
  • Produced an AR marketing application in 8 weeks for a manufacturer of aviation service vehicles when the EU denied the importation of their product. The process involved Lidar scanning and building completely interactive models. The app features scale vehicles with real-life functionality and a basic training simulation.
  • Defined requirements for a QR code-based AR platform for event management and experiential marketing for smartphones, Magic Leap, and Pico headsets.
  • Technology innovations include: User-Driven QR code generation with reprogrammable content configuration and live geolocated tracking and mapping inside large event spaces.

Eggroll Games

Producer and Game Designer 2010 – 2018
  • Conceptualized, designed, and produced the children's gaming title Whose Toes are Those? Released on iOS and Android with over 340,000 downloads to date.
  • Manage the technical pre-production, production, and post-production processes; source talent, create design documents, produce visual look books, work with internal and external talent to create art assets, work with the development team to bring games to market.
  • Manage the build/release budgets and timelines, problem-solve with engineering, and meet milestones to launch mobile games on iOS and Android successfully.
  • Produced market analysis and project road maps for new product offerings, examples include early reader ebooks, Alexa skills, and grade level suites of applications.

Project Highlights

Cyberthreat

launched on Steam in 2016
  • Level designed a Sandbox FPS game.
  • $35,000 total budget, 12-week development cycle, earned three times the investment.
  • Engaged in research to understand motion sensitivity.
  • Defined requirements with the dev team to create motion mechanics for the extremely motion-sensitive and managed the QA testing.
  • Produced design documentation for a multi-player version for the location-based entertainment market.
  • Led the design process creating in-game innovations: executed one of the first Selfie Cams with recording and publishing functions, and in-game point of sale merchandising.

Reality Port

Comprehensive, modular VR Experience Controller platform
  • Work with clients and strategic partners to define this comprehensive Experience Controller and integrated LMS.
  • Prioritize the functionality roll-out tailored for distinct markets. Live tests occurred in LBE shared space shared experiences, non-profit educational programming, and corporate training.
  • Produced market analysis and growth projections based on business verticals.
  • Currently in use at the NC Zoological Park Expedition Africa VR.

Sherlock VR: Scandal in Bohemia

in development
  • Created and designed a single-player action narrative with a focus on replayability.
  • Produced game design documentation, level design documentation, project needs, and budget.
  • As Interaction designer defined:
    • Nod mechanic for advancing narrative choices
    • Arm Cycling as a movement mechanic
    • Visual/auditory protocol designed to guide user attention in a 3D environment.
  • Adapted the story and wrote three individual character game scripts with looping narrative decision trees for each playable character.

Education

Salem College

Winston-Salem, NC
  • Bachelor of Arts: English Literature
  • Minor in Studio Art

Other Experience

  • University of North Carolina School of the Arts Dance Costume Shop Costumer
  • Camel City Screenwriters & NC Screenwriters, member
  • New Ventures Challenge, Business Accelerator and pre-seed funding, May 2016

Speaking

  • ECGC 2018, Speaker – Topic: Diversity in Technology & Entrepreneurship, April 2018
  • Triad Developer Conference, Speaker, March 2018
  • Tech Slam N Eggs, Live Demo of VR software application, March 2018
  • Winston-Salem Chamber of Commerce Tech Briefing 2016, Speaker, December 2016
  • Triad Startup Weekend Winston-Salem, Keynote address, November 2016
  • New Ventures Challenge 2016 Demo Day Pitch & Audience Favorite Startup Prize, August 2016

Specialty Software

  • Unity
  • Unreal Engine 4
  • Shotgun
  • Final Draft
  • Writers Duet
  • Adobe Suite
  • Trello
  • Asana
  • Canva
  • Blender
  • Maya