Skills Summary

I design and ship experiences across new media – XR, mobile games, and connected toys – with over a decade guiding products from concept to launch. I pair creative vision with disciplined production, and I prototype fast with AI tools to test ideas before they hit the build pipeline.

My expertise spans experience design and full product development: educational gaming, interactive toys, and immersive AR/VR. I thrive on taking products from initial concept and pitch through robust production, meticulous QA, and successful launch – defining scope and budgets, leading complex technical teams, and ensuring top-notch quality along the way.

I lead cross-functional teams with a collaborative, proactive style, fostering environments where innovation flourishes and risks are identified and mitigated long before they impact delivery timelines.

Experience

LeapFrog

Producer Emeryville, CA  |  Sept 2021 – June 2026

Principal Producer: Scoop & Learn Ice Cream Parlor, Strum & Count Wooden Guitar, Learn & Groove Jazzy Saxophone, Spinning Lights Letter Ring. Co-Producer: 8 LeapMove expansion titles, Magic Adventures Telescope (produced 11 solar system videos), and Binoculars.

  • Led full development cycles for multiple learning toys, platformer products, and Magic Adventures multimedia products.
  • Drove product concept documents end to end, partnering with the Game Design, Learning, and Art teams to negotiate and finalize the concepts that guided development.
  • Built an Android app to simulate an unreleased device, enabling kid-testing of game functionality to mitigate manufacturing and shipping delays.
  • Contributed to blue-sky, global-trends preconcepting team, researching and pitching products across categories from arts and crafts to edutainment systems. Designed and prototyped AI tech demos as proof of concept.
  • Owned packaging and manual design, demo scripting, talent casting, voice recording, and app marketing.

Advantis Global

AR/VR Project Manager San Jose, CA  |  Apr 2021 – Sept 2021
  • Assigned to Meta Reality Labs and managed release for Oculus OS; shipped monthly updates across releases 30–33 (Air Link, MR Desk).
  • Partnered with release captains to burn down issues, assemble response teams, and publish company-wide updates on release health, while spearheading releases 31–32 and resolving a security breach.
  • Compiled and published release reports across all AR and VR product lines.
  • Built dashboards for Social Experiences releases, APK, and OS features, plus a cross-product launch calendar; authored a dashboard wiki and maintained, tested, and debugged SQL queries.

Krazy Big LLC

Game Producer & Director Alameda, CA  |  Sept 2020 – Dec 2021
  • Created and designed a multiplayer scavenger game for all ages, targeting PS5 and Nintendo Switch.
  • Created documentation, pitch presentation, and visual lookbook, resulting in publisher interest.
  • Managed the iterative development process, building and testing mechanics and level design with end-user UI/UX playability and enjoyment as the priority.

Leading Role Inc.

Co-Founder & Creative Director Winston-Salem, NC  |  2016 – Oct 2020

Creative agency building innovative white-label VR/AR experiences, games, and custom software.

  • Defined project scope, budgets, and timelines with clients for experiential marketing applications, games, and custom software.
  • Innovated production management including strategic partnerships and sourced vendors; ran rapid prototyping cycles of 6-14 weeks, with budgets of $5K-$48K and teams of 3-13.

Selected Projects

  • Developed interactive anatomy learning materials, a custom LMS, and a farming simulation under an FDA grant – a $250K, three-year project with a team of five.
  • Designed and produced white-label VR games, including a VR Pictionary equivalent, a surfing simulator, and a haunted house experience.
  • Partnered with university educators on construction-safety training, medical device and surgical procedure training, and virtual physical therapy.
  • Produced an AR marketing application in 8 weeks for an aviation-vehicle manufacturer, using Lidar scanning to build fully interactive scale models with real-life functionality and a basic training simulation.
  • Defined and led UX/UI for a QR-code-based AR platform for event management and experiential marketing, designing for smartphones, Pico, and Magic Leap headsets.
  • Led design of Reality Port, a modular VR Experience Controller and integrated LMS now in use at the NC Zoological Park’s Expedition Africa VR.
  • Cyberthreat (Steam, 2016) – level-designed a sandbox FPS on a $35K budget and 12-week cycle that earned 4x its investment; created motion mechanics for motion-sensitive players and one of the first in-game selfie cams with recording and publishing.

Eggroll Games

Producer and Game Designer 2010 – 2018
  • Conceptualized, designed, and produced the children's gaming title Whose Toes are Those? Released on iOS and Android with over 340,000 downloads to date.
  • Manage the technical pre-production, production, and post-production processes; source talent, create design documents, produce visual look books, work with internal and external talent to create art assets, work with the development team to bring games to market.
  • Manage the build/release budgets and timelines, problem-solve with engineering, and meet milestones to launch mobile games on iOS and Android successfully.
  • Produced market analysis and project road maps for new product offerings, examples include early reader ebooks, Alexa skills, and grade level suites of applications.

Project Highlights

Cyberthreat

launched on Steam in 2016
  • Level designed a Sandbox FPS game.
  • $35,000 total budget, 12-week development cycle, earned three times the investment.
  • Engaged in research to understand motion sensitivity.
  • Defined requirements with the dev team to create motion mechanics for the extremely motion-sensitive and managed the QA testing.
  • Produced design documentation for a multi-player version for the location-based entertainment market.
  • Led the design process creating in-game innovations: executed one of the first Selfie Cams with recording and publishing functions, and in-game point of sale merchandising.

Reality Port

Comprehensive, modular VR Experience Controller platform
  • Work with clients and strategic partners to define this comprehensive Experience Controller and integrated LMS.
  • Prioritize the functionality roll-out tailored for distinct markets. Live tests occurred in LBE shared space shared experiences, non-profit educational programming, and corporate training.
  • Produced market analysis and growth projections based on business verticals.
  • Currently in use at the NC Zoological Park Expedition Africa VR.

Sherlock VR: Scandal in Bohemia

in development
  • Created and designed a single-player action narrative with a focus on replayability.
  • Produced game design documentation, level design documentation, project needs, and budget.
  • As Interaction designer defined:
    • Nod mechanic for advancing narrative choices
    • Arm Cycling as a movement mechanic
    • Visual/auditory protocol designed to guide user attention in a 3D environment.
  • Adapted the story and wrote three individual character game scripts with looping narrative decision trees for each playable character.

Education

Salem College

Winston-Salem, NC
  • Bachelor of Arts: English Literature
  • Minor in Studio Art

Other Experience

  • University of North Carolina School of the Arts Dance Costume Shop Costumer
  • Camel City Screenwriters & NC Screenwriters, member
  • New Ventures Challenge, Business Accelerator and pre-seed funding, May 2016

Speaking

  • ECGC 2018, Speaker – Topic: Diversity in Technology & Entrepreneurship, April 2018
  • Triad Developer Conference, Speaker, March 2018
  • Tech Slam N Eggs, Live Demo of VR software application, March 2018
  • Winston-Salem Chamber of Commerce Tech Briefing 2016, Speaker, December 2016
  • Triad Startup Weekend Winston-Salem, Keynote address, November 2016
  • New Ventures Challenge 2016 Demo Day Pitch & Audience Favorite Startup Prize, August 2016

Specialty Software

  • Unity
  • Unreal Engine 4
  • Shotgun
  • Final Draft
  • Writers Duet
  • Adobe Suite
  • Trello
  • Asana
  • Canva
  • Blender
  • Maya