CyberThreat
A sandbox first-person shooter releasing innovations in VR motion mechanics and in-game retail.
I am a life-long gamer who has lovingly been crafting mobile games since 2010 and Virtual Reality since 2016. My content production foundation started in costume design and film production and naturally segued into gaming.
As a producer, my work ethos was born out of the “all hands on deck” mentality of independent filmmaking. I see a need, and I fill it; that philosophy has stood me well in the arena of entrepreneurship, building strategic partnerships, and assembling teams that exceed expectations.
Most of my professional skills have been acquired in the pursuit of the career that I want to have. Budgeting, building proposals, data analysis, and game engine programming are all skills I've pursued to do the work that I love. All of these are layered on top of my creative professional tools, collaboration, communication, and deep curiosity.
Though I have a variety of management and technical experience, my skills are mainly people-centric. I thrive in a creative and collaborative environment where persistence in work is rewarded, and passion for making games great is valued.
A sandbox first-person shooter releasing innovations in VR motion mechanics and in-game retail.
A VR Experience Controller platform functioning as a learning management system for organizational fleet headsets.
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